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Arc and Ani

 a limited-release 3D mobile game

An accelerometer-based action arcade where I was the Art Director, Animator, and Technical Artist.

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story

After a big mishap involving a floating palace, an airship, and a bat, Arc and Ani must work together to repay a HUGE debt to a mysterious crystal miner from a distant land.

about

A peer from SF Game Developer meetups introduced me to his accelerometer prototype for iOS, and soon enough I was sketching and creating ideas for the project. I joined OnePixel and our project grew into a mobile game that we demoed at many events.

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vision

Arc and Ani: The Crystal Clearing had a very limited release on iOS, and it was only a portion of the full, planned game. I abandoned the idea of finishing the first game, but I have explored art, mechanics, and story concepts for a sequel

Production Gallery

Game Dev Gallery

StorybyAndrew is my Animation and Story portfolio, showcasing my work in visual effects for feature film and a handful of indie game and personal story projects.

The Graveman, Arc and Ani, and Genova Boost © 2006 - 2024 Andrew Miller | All Rights Reserved

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